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DIGITAL SEOUL SUMMIT

YOUTH SESSION

Aced Millenials
Smart Agro Tourism

Aced Millenials

  • Team Member
  • Tilyenji Justina Mwanza, University of Seoul
  • Dayeong Song, Dongduk Women's University
  • Sufyan Danjuma Ibrahim, University of Seoul
  • Yafan Zhang, Xi'an Peihua University
  • Min Chung, The University of Tokyo
  • Abstract

For some decades now, the world had since turned to smart technology to ease and make daily activities more comfortable. More developed countries have since integrated smart technology in their economies providing millions of employments opportunities and revenues in all facets of service delivery including food production, with the youths at the forefront. This concept of technology is new in less developed countries, especially Africa. Africa should leverage the voices of the youth population and abundant arable land optimally to solve its challenges of political unrest, extremism and food insecurity by engaging large scale agricultural activities.

 

Agriculture is arguably one of the sectors capable of employing large percent of youth population today. Unfortunately, governments of most African countries give less attention to this sector thereby making it unattractive to youths as it is considered time consuming and less profitable. However, adapting smart farm technology with the inclusion of metaverse will not only encourage youth involvement in agriculture and add to GDP, but will also solve food insecurity and the continent's unrest.

S:Mile
S:Mile Initiative_ Extensivity through Inclusion

S:Mile

  • Team Member
  • Hyerim Hwang
  • Jason-Kwok Kwan Chan
  • Wooje Seong
  • Sera Yun
  • Abstract

S:Mile is a sustainable EV charging and green energy harvesting network. We are united with our communities to ensure EV readiness and energy resilience reach everyone.

 

Our initiative responds to the regional imbalance in implementing smart technology, especially in small cities and peri-urban areas. With increasing energy challenges and the lack of mobility data outside of larger cities, we witness diminishing opportunities in implementing smart mobility technology and network in rural areas.

 

S:Mile believes that we must ensure a socially inclusive technological revolution for a thriving society. To achieve this, we utilize green energy capture as a resource to provide every property with the opportunity to become active prosumers.

 

Our initiative focuses on three key areas:
1) creating a network of hyper-localised solar energy production
2) facilitating the direct sale of power for EV charging
3) brokering the sale and simulation of power production and power-generating potential as a virtual component of the real-estate asset on the metaverse. Our AI algorithm uses energy production, consumption, and weather prediction data to generate a real-time digital twin of solar energy production across the country.

MECA
Metaverse Education Model in Smart City

MECA

  • Team Member
  • Yeokyung Hwang, Seoul National University, Korea
  • Seoyoung Lee, Seoul National University, Korea
  • Hyejin Jeon, Seoul National University, Korea
  • Sejun Kim, Seoul National University, Korea
  • Richan Kwag, Seoul National University, Korea
  • Hyunkyun Yun, Paris School of International Affairs (PSIA), SciencesPo Paris, Korea
  • Abstract

Experiential learning, sometimes known as "learning by doing," refers to hands-on activities that students can engage in during class that are directly related to real-world circumstances. Studies show that active participation improves learning effectiveness.
Unfortunately, there are physical limitations on these interactive experiences. The recent pandemic has made us aware of the online learning environment, but it has also highlighted the value of the physical aspect of education.
Beside exceptional situations like pandemics, there are always difficulties with experiential learning. It takes time and effort to visit places like museums for experiential learning. All students cannot receive a high-quality education due to geographic remoteness, physical disabilities, or time constraints.
In conclusion, experiential learning has significant educational value but is challenging due to realistic constraints. In order to fill this educational gap, we therefore propose a new model for education in smart cities based on cultural contents based on metaverse

CITIPEDIA
Life Circus

CITIPEDIA

  • Team Member
  • Wang Haoyang, Technical University of Munich, China
  • Bai Jungyu, Sichuan Normal University, China
  • Cheng Zheng, The University of Hong Kong, China
  • Wang Xiaochen, Sciences Po. China
  • Xiao Yann, Universite Grenoble Alpes, China
  • Zhu Jiyue, Shanghai University of International Business and Economics, China
  • Abstract

The problem of life and death brought about by an aging society is one of the challenges that b reak out in modern society. The Life Circus project hopes to help people face death peacefully.
On the one hand, the ecological building is committed to achieving the goals of green cycle and sustainable development of resource, and to providing people with a psychological healing offlin e space. On the other hand, a trustworthy heritage database will be established to helpthem ration ally through blockchain technology and decentralized DAO to dispose assets and personal data. B esides, it intends to build a metaverse online and to change the traditional funeral industry, where the memory of the deceased cannot be separated by material space and time. Meanwhile, the us age of blockchain technology would attribute the idea of humanity to enterprises, which further e xpands the scale of market and the development of enterprises.